![]() ![]() Pitty it will never see the light of day on the pc.Deus Ex is a polarizing piece of video game history. No comment on whether some of the changes could come to PC/PS360 You can play the Missing Link in its proper place, no need to exit from the main game to launch it anymore. So, if an enemy chucks a grenade at you, the GamePad will vibrate, and you can swipe the touch-screen to pick it up and lob it back. One new feature, called grenade throwback, allows Jensen to equip a proximity detector that alerts him to a nearby grenade. The idea is this will let players plan their moves better You can use the GamePad to see enemy health, armour type (heavy, medium or light) and loot. Better fog, better shadows, better AA even than the current version of Missing Link on 360 Visuals from Missing Link (new lighting/shaders) brought to the main game AI tweaks from Missing Link backported to the main game This should mean players use Jensen's augmentation powers more freely. On Wii U the energy system has been made more forgiving by allowing for two energy cells to recharge by default on all but the hardest difficulty. You can kill the Bosses without firing a single bullet. redone Boss fight levels, now you can play them more stealthily or using hacking. The newly announced Wii U version sounds pretty nice: What, the highly-trained heavily-augmented black-ops agent who works directly for the Illuminati will bumble about like a fool while I meticulously hack a security console in the corner and drop an anvil on his head? I'm glad they are working on bringing stealth into the boss fights, but I honestly can't imagine how hacking is going to work out in a fast-paced combat sequence. They stand out like a sore eye, a direct result of them having been created by a completely different team and then tacked on to the rest of the game. The problem isn't that the boss fights are too hard, the problem with the boss fights is that they force the player into a style of play that differs significantly from the rest of the game, especially for a stealth/hacker/pacifist/ghost player. ![]() I imagine the fight would be ridiculously easy if I had my maxed-out Typhoon aug which I almost never use (with a shit-ton of Typhoon ammo). And yes, I am obviously playing at the highest difficulty (is there any other way to play Deus Ex) and have no weapons in my inventory aside from the stun gun and tranquilizer rifle (and a shit-ton of grenades). Namir was kind of tricky because the Chinese bitch shut down all of my augmentations and caused annoying visual and audial interference, so I ran like hell down the corridor and threw a few grenades/remote explosive devices at him until he died - that required a reload only because I initially tried throwing EMP and flash grenades only to find them completely useless against Namir, the magnificent cyber-Jew. The first one was initially sort of kind of challenging because I had only a few augmentations at that point and was forced to hide under crates and dodge Barret's grenades, but then I desperately ran towards Barret with my stun gun and found that it disables him for a fairly long time, which was more than enough for me to finish him off.įedorova came out of nowhere, conveniently ran right towards Jensen and went down like a fly after two rounds of Typhoon explosions before she could even lay a hand on me - that boss fight was so short and underwhelming, I was literally expecting her to declare "This isn't even my final form" and start flying around the room like a bat-shaped monstrosity. ![]() Oh, and by the way, I didn't find any of the three boss fights difficult in the least. ![]()
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