![]() ![]() ![]() It's not that they're too hard, it's that the game doesn't really force you to consider any kind of tactics normally so you tend to go back and forth between brain-dead kill all you see to then entering a boss battle and not having experience using your characters, their skills (and load outs), and the terrain effectively. The boss battles seem to be difficulty spikes. It doesn't make the fights any easier/harder, it just makes them longer as you have to sometimes ditch the most effective strategy in order to waste time setting up hitting enemies into a tree. Like "destroy 3 objects", "push an enemy into an object". Each fight has bonus objectives that seem to be based around wasting time. ![]() The normal fights are just throw away fights. There seem to be about 10 or so normal maps and then a difficult encounter (so far). With such a limited character roster, the fights all feel the same. Since you can't respec skill points you can end up wasting them. The game says some skills use finesse for damage and some skills use might for damage but it doesn't say which skills use which so I'm being forced to make level up decisions for my character with no clear explanation on the impact. When you level up you pick a point in either defense, finesse, or might. It picks which direction you'll walk first to get to your end tile which is such a bad choice when even crossing certain tiles matter. If you were able to move 1 tile east then 3 tiles north you wouldn't alert the enemy and you'd end up in the same spot but the game won't let you. So if an enemy's alert range is 3 tiles north of you and you want to end up 3 tiles north, one tile east (a tile that isn't in the alert range), your character will walk 3 tiles north, alert the enemy, then one tile east. That's fine but even if you walk through it, you will alert them and you don't get to pick the path you take. Some enemies have an alert range and will become aware of you only if you enter their range. Strategy is supposed to be about the choices you make but this game ruins that. It's not all bad, it's just a mix of "average" and "bad". I love SRPGs any can usually overlook things like bad story or difficulty spikes if something else keeps me engaged but there's nothing "good" about the game. Just nothing about this game makes me want to play it. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |